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1. Forum Feature: Jump to next CCP post. - in Player Features and Ideas Discussion [original thread]
The jump to first Dev/CCP post button is great. Can we get a way to jump forward and backward between all dev/CCP posts in a thread? Seeing as most of the intelligent discussion in here usually happens within a page or two of the OP or a CCP post...
- by Corun Deluse - at 2013.11.27 16:57:00
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2. Auto acivation for modules. - in Player Features and Ideas Discussion [original thread]
Batelle wrote: Autoactivating damage control would be exactly the kind of buff AFK-ing through empire needs. If only freighters could get a lowslot... +1 Freighters will likely never get any slots without significant changes to everything e...
- by Corun Deluse - at 2013.11.25 22:26:00
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3. Auto acivation for modules. - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: What you're looking for are passive tank modules. They don't require activation in order to be useful. No, actually, I want my three sensor boosters so I can do elite pvp. Alvatore DiMarco wrote: For all your oth...
- by Corun Deluse - at 2013.11.25 21:53:00
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4. Auto acivation for modules. - in Player Features and Ideas Discussion [original thread]
It would be awesome if i could set modules that do not require a target (aka tank modules etc) to automatically activate when entering a new system or decloaking. having to turn my damage control back on every 40 seconds when roaming gets old. If...
- by Corun Deluse - at 2013.11.23 19:19:00
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5. Number entry shortcuts - in Player Features and Ideas Discussion [original thread]
+1 Although, i believe the appropriate letter for 120,000,000,000 would be "b" for billion. I don't know what "g" means...
- by Corun Deluse - at 2013.11.23 01:50:00
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6. Cyno icons - in Player Features and Ideas Discussion [original thread]
Open icon file: 2 minutes Crank hue bar to the left 50%: 2 second Add new icon as resource: 10 minutes Dying anyway because your blops got bumped: priceless.
- by Corun Deluse - at 2013.10.01 19:32:00
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7. Cloaky Scanning - in Player Features and Ideas Discussion [original thread]
Trii Seo wrote: ... ISD/CCP should probably sticky that thing for people that don't like to search for the search button. - It very rarely leaves the first page as it is. - lol @ thinking people suggesting solutions to "afk" cloaking will re...
- by Corun Deluse - at 2013.10.01 19:04:00
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8. Why hitpoints are a major *derp* and how to fix it - in Player Features and Ideas Discussion [original thread]
Balthazar Lestrane wrote: Why are you unboarding your ship in space 100x a week? Living in a wormhole logging off your fancy ships in your orca. I also agree, rather than have the message pop up *EVERY* time with marginally useful infor...
- by Corun Deluse - at 2013.09.09 20:34:00
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9. Bounty payment from *empty* pods - in Player Features and Ideas Discussion [original thread]
Agreed, clone cost should be included in pod killmails.
- by Corun Deluse - at 2013.08.30 16:37:00
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10. m3 volume needed on market purchase window - in Player Features and Ideas Discussion [original thread]
+1
- by Corun Deluse - at 2013.08.28 20:46:00
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11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Increase the tracking on capital guns by 300%
- by Corun Deluse - at 2013.08.28 18:36:00
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12. Raven lvl 4 fit - in Missions & Complexes [original thread]
If skills are no issue, there's much better ships to do missions in than a raven (faction or otherwise) cause it's slow. That said, figure out what mission you're doing and make sure you can tank 500-800 dps on whatever damage types those rats do...
- by Corun Deluse - at 2013.08.23 20:31:00
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13. New Hacking Minigame - in Player Features and Ideas Discussion [original thread]
+1
- by Corun Deluse - at 2013.08.20 19:08:00
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14. Wanna get players re-subbin to this game? - in Player Features and Ideas Discussion [original thread]
Bad troll is bad. In case you're not actually trolling: Everybody agrees that local is flawed. However it's a compromise and the best (read least horrible) option that anybody including ccp has come up with. Eve is already VERY harsh on new pla...
- by Corun Deluse - at 2013.08.16 00:42:00
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15. If AFK cloaking and log in traps are removed, what is left for attacking nullsec... - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Nice try selling this as a way to combat botting. What would be left is a little thing I like to call 'consensual PvP'. While this is EVE, and Non-consensual is allowed, it's not the only way. Try finding folks looking fo...
- by Corun Deluse - at 2013.08.16 00:07:00
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16. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
ShadowandLight wrote: - Prevent offensive PVP (IE you cannot attack someone without them attacking you 1st) unless you undock or change systems. Having to leave system and come back through a mass-limited hole before you can shoot anything s...
- by Corun Deluse - at 2013.08.15 23:38:00
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17. Proposal WH C7 for supercaps - in Player Features and Ideas Discussion [original thread]
Supers belong in K-Space.
- by Corun Deluse - at 2013.08.15 17:21:00
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18. PVP and PVE double weapon system - in Player Features and Ideas Discussion [original thread]
Welcome to EVE, where every choice you make has consequences. You CAN PvE with a combat-capable ship... we usually call this bait, works well. You're trading PvE ability for PvP ability. If you failed to foresee PvP, learn from the experience s...
- by Corun Deluse - at 2013.08.14 20:43:00
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19. Wormhole Jump Bridges - in Player Features and Ideas Discussion [original thread]
Apollo Cochrane wrote: I would suggest it can only allow either capsules or shuttles through. Easier solution: make cloning vat bays on Rorquals work in wormholes like they do everywhere else. You can clone in or out once a day. You cant ...
- by Corun Deluse - at 2013.08.14 20:01:00
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20. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
Again, if the defender is large enough to have a chance against a dread and a moderate support fleet (that enter and exit through a single wormhole, no log-off required) they're either big enough to be aware of their surroundings and have alts wat...
- by Corun Deluse - at 2013.08.14 19:52:00
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